If you're reading this, it's because you either know me personally or want to know how to get started in the game industry. This blog is all about my personal experience — without breaking any confidentiality agreements, of course — about how to land your first industry job, and about how to perform it well enough to get ahead.
Since 2004, I've been a game tester, lead tester, project lead (which was the next step up, where I worked), and eventually worked my way up to writing and design, with various other tasks, duties, and privileges along the way.
My experience was an uncommon one — most people never get the perks that I did — and in some ways, I was very lucky. But I also learned a great many things about how to attract that kind of luck, and I'm here to pass that knowledge on.
One rule above all. This is a mantra I invented for myself on my very first day in the business:
To succeed, you must advance.
To advance, you must excel.
Wednesday, February 3, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment